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Strategy 0/0Your hands
Basic Strategy
6 decks · S17 · DAS · late surrender · BJ 3:2
Fill in the chart
Rebuild basic strategy from memory. Tap a cell, then pick a letter — or type h s d p r. Arrows move, Tab jumps to the next blank, Backspace clears. Fill what you can, then check.
How to pick a table
Table rules quietly move the house edge. Percentages below are the approximate change to the house edge for a basic-strategy player — lower is better. Payout dwarfs everything else.
Look for
- 3:2 blackjack payout
- S17 — dealer stands on soft 17
- DAS — double after split allowed
- Late surrender offered
- Double on any two cards
- Re-split allowed, incl. aces, and draw to split aces
- Fewer decks (single/double), all else equal
- Hand shuffle or a standard shoe
Avoid
- 6:5 (or 1:1 "even money") blackjack — the biggest trap
- "Single deck" that secretly pays 6:5
- H17 — dealer hits soft 17
- No DAS, no surrender
- Doubling limited to 9–11 (or 10–11 only)
- Continuous shuffle machines (CSMs)
- Side bets (5%+ house edge)
Rule of thumb: check the felt for the payout first. A good 3:2 shoe runs well under a 1% house edge with basic strategy; a 6:5 table roughly doubles that before any other rule.
Every rule, explained
Blackjack payout: 3:2 vs 6:5 6:5 ≈ +1.4%
The single most important rule. A natural blackjack should pay 3:2 — a $10 bet wins $15. A 6:5 table pays only $12 on that same blackjack, and 1:1 ("even money") pays just $10. Since you make a blackjack about once every 21 hands, shorting the payout adds roughly 1.4% to the house edge — more than every other rule below combined.
The trap: "single deck" tables are often 6:5. Fewer decks help, but never enough to make up for a 6:5 payout. Always read the felt: if it says 6:5, walk away.
Soft 17: S17 vs H17 H17 ≈ +0.2%
A "soft 17" is an ace plus a six (counts as 7 or 17). Under S17 the dealer stands on it; under H17 the dealer draws another card. Letting the dealer hit soft 17 gives them extra chances to improve, costing you about 0.2%. Prefer tables that say "dealer stands on all 17s."
Double after split (DAS) allowed ≈ −0.14%
After you split a pair, DAS lets you double down on the resulting hands when the new two-card total is strong. It's a free option that only helps you, worth about 0.14% in your favor. No-DAS tables take that option away.
Late surrender available ≈ −0.08%
Surrender lets you fold a bad hand — like hard 16 vs a dealer 10 — and forfeit only half your bet instead of risking the whole thing. "Late" means it's offered after the dealer checks for blackjack. Used correctly on a few specific hands, it's worth roughly 0.07–0.10% in your favor. Rare, but a plus when you find it.
Doubling: any two cards vs 9–11 only restricted ≈ +0.1–0.2%
The best rule lets you double down on any two-card total. Restricting doubles to hard 9–11 (or worse, 10–11 only) removes profitable doubles like soft hands and costs you roughly 0.1–0.2% depending on how tight the limit is. Look for "double on any two cards."
Number of decks fewer ≈ −0.2 to −0.5%
All else equal, fewer decks lower the house edge: single deck is best, then double deck, with 6- and 8-deck shoes the worst. The swing from an 8-deck shoe to single deck is roughly 0.5% in your favor (double deck saves about 0.2%).
The catch: casinos know this, so low-deck games are the ones most likely to pay 6:5. A single-deck 6:5 game is worse than a 6-deck 3:2 game. Deck count only matters once the payout is 3:2.
Splitting & aces: re-split, re-split aces, draw to split aces each ≈ −0.03 to −0.14%
Generous split rules each shave a little off the edge: being allowed to re-split pairs (up to 3–4 hands), to re-split aces (RSA), and to draw more than one card to split aces all help. Drawing to split aces is the biggest of these at about 0.14%; the others are smaller. Most tables give split aces just one card each and no re-split — a table that doesn't restrict them is a bonus.
Continuous shuffle machines (CSMs) more hands/hour
A CSM feeds cards back into the shuffler after every round, so there's no shoe to finish and dealing never pauses. The per-hand edge barely changes, but you play far more hands per hour — often 20% or more — so your expected hourly loss rises with the volume. A hand-shuffled or standard shoe game deals slower and keeps more money in your pocket over time.
Side bets ≈ 5%+ house edge
Bets like "21+3," "Perfect Pairs," and insurance are separate wagers with house edges typically 5% and up — many times worse than the main game. They're designed to look exciting and take your money quickly. Skip them entirely, including insurance, and bet only the base game.
Quick checklist, in order: 3:2 payout → S17 → DAS → late surrender → double any two → re-split rules → fewer decks → no CSM → no side bets. Get the payout right first; everything else is fine-tuning.
Lifetime weak-spot matrix
Accuracy % by your hand (rows) vs dealer upcard (cols). Coach drills sample your weak spots.
Weakest spots
Accuracy over time
Rules & options
All settings persist. Gameplay always follows your rules; the coach table is tuned for 6-deck / S17 / DAS / LS (see note above when you diverge).